1HUDDLE, INC — Department of Defense SBIR Phase I: J201-CSO1

1HUDDLE, INC — SBIR Phase I award from Department of Defense.

Amount
$50,000
Agency
Department of Defense · Air Force
Program / Phase
SBIR · Phase I
Topic
J201-CSO1
Solicitation
X20.1
NAICS
Place of performance
NJ
Period
2020-03-09 → 2020-06-09

Description

Once the knowledge and skills for a specific task has been identified, the next step is to determine the most efficient method for an Airman to learn them. Classroom lectures, e-learning and videos take time and money to prepare. They also require an investment in time for Airmen to attend. However, this investment in time for preparation an attendance does not always translate to better learning. Such training can be boring and even outdated, since it takes significant effort to update. 1Huddle uses gaming technology that AETC personnel or senior squadron personnel can use to create training in just 10 minutes. An example would be a mission that is being planned requiring specific gear to be prepared by a group of Airmen in a squadron. Instead of assembling the assigned Airmen in classroom and showing them what to do on a slide deck or video, the person in charge can take 10 minutes to put the requirements into a game. That game can then be pushed out to the Airmen who will be assigned the task in each squadron involved. Not only is it fast to develop the training, but the method of delivery is extremely efficient. It engages the mind of the learner so that the knowledge is quickly and effectively retained. 1Huddle’s approach has two key differentiators from traditional Learning Management Systems (LMS). First is the technical design that allows authorized training or squadron personnel to create a game in approximately 10 minutes that contains the desired training objective and enablers. Secondly, the technology is engaging, fast, fun and contains no fluff. For the new generation of millennials coming into the Air Force, many who have spent 10,000 hours or more gaming, it is a natural learning environment, The return on investment (ROI) is several fold; savings in time and money to create effective training, less time spent delivering the training, and extremely high retention of the information delivered. The knowledge factors of an entire curriculum can be delivered by creating a game library.