BIOMOJO LLC — Department of Health and Human Services SBIR Phase I: 500

BIOMOJO LLC — SBIR Phase I award from Department of Health and Human Services.

Amount
$222,985
Agency
Department of Health and Human Services · National Institutes of Health
Program / Phase
SBIR · Phase I
Topic
500
Solicitation
PAR18-402
NAICS
Place of performance
NC
Period
2018-09-01 → 2019-08-31

Description

PROJECT SUMMARY ABSTRACT This SBIR Phase I application proposes to create an interactivemultiplayerD health and medicine themed IDM STEMiOS and Android mobile game product experience that will provide an informal science education for students and teachers in gradesthroughincluding underserved and minority populationsBioMojoLLCand the University of North Carolina Chapel Hill have teamed to adapt and improve cutting edge technology and content originally designed to educate and train students within the UNC Healthcare campus across the domains of preventative medicinemedicinenursingpharmacydentistryand global healthwhile accelerating students abilities to exhibit clinical decision making and patient interaction skillsdemonstrate foundational medical knowledgeand manage real world patient careThis First Person ExperienceFPEVirtual Patient GameVPGwill be driven by patient story lines and scenario narrativesIt will focus on patient care delivery and target explorationknowledge gatheringplus decision making inD medically accurate environments using standard clinical workflowsThe gameplay will be engagingintuitivescalableand repeatableThe intuitive game controls will minimize the learning curve and facilitate an enjoyable experience for users from all different skill levelsThe core of the game will be based on player performedvirtualdiagnostic procedures and other interactions with photorealisticdata driven virtual patient human avatars that are physiologicallyanatomicallyand biomechanically accuratePlayers will receive clinical guidance when they request it from virtual mentors at key decision points within each gameplay moduleand each player session will be scored for analysis and debriefDuring multiplayerplayers can communicate using VOIPThe episodic game will include four customizable player classes with unique skills that can leveled up across single and multiplayer gameplayPlayers can activate additional class specific skills by earning and spending skill pointsThe game will be created with extensive input from subject matter experts and tested by students at various informal education groups within North Carolina PROJECT NARRATIVE This SBIR Phase I application proposes to create an interactivemultiplayerD health and medicine themed IDM STEMiOS and Android game product experience that will provide an informal science education for students and teachers in gradesthroughin addition to universitiesadult educationand workplace trainingincluding underserved and minority populationsBioMojo and the University of North Carolina Chapel Hill have teamed to adapt and improve cutting edge technology originally designed to educate and train students within the UNC Healthcare campus across the clinical domains of preventative medicinemedicinenursingpharmacydentistryand global health while accelerating students abilities to exhibit appropriate clinical decision making and patient interaction skillsdemonstrate foundational medical knowledgeand manage real world patient careThis First Person ExperienceFPEgame will inspire and educate youth towards careers in healthcare and clinical research through funchallenging in game virtual role playteamworkand problem solvingwhile performing patient education and behavior modification related to topics such as common injuriespreventable chronic diseaseslifestyle habitsphysiologyanatomygenomicspathophysiologypharmacotherapyand cognition