VIRTUALLY BETTER INC — Department of Health and Human Services STTR Phase I: 104

VIRTUALLY BETTER INC — STTR Phase I award from Department of Health and Human Services.

Amount
$224,680
Agency
Department of Health and Human Services · National Institutes of Health
Program / Phase
STTR · Phase I
Topic
104
Solicitation
PA14-196
NAICS
Place of performance
GA
Period
2017-05-01 → 2018-04-30

Description

Project Summary OC Go Facilitating fidelity and dissemination of evidence based treatment for childhood OCD via an interactive crowd sourced patient provider tool The long term objective of this project is to leverage mobile technologies and crowdsourcing to create a new paradigm of evidence based treatment delivery and dissemination as current methods are often insufficient The project seeks to refine and assess OC Go a HIPAA compliant web based clinician portal and patient side mobile application designed to increase patient adherence to evidence based treatment EBT for Obsessive Compulsive Disorder OCD a common and impairing condition and provider ability to effectively implement EBTs OC Go allows clinicians to create and push tailored assignments to patients on their mobile devices with an optimized user interface that includes patient accountability and support features Accordingly patients can be guided to do assignments by themselves between sessions with increased fidelity over the course of treatment OC Go also directly empowers clinicians to learn from and teach one another via a searchable crowd sourced i e clinician sourced library of exposures multimedia assignments and assessments related to specific symptoms or search terms Interactive assignments are created by clinicians or supervisors using a drop and drag toolkit and can include step by step written or audio instructions patient video capture of exposures writing assignments speaking assignments anxiety cuing stimuli exposure oriented puzzles cartoons gaming templates joint child parent assignments and many other types of creative technology enabled activities Once created and shared to the public library any clinician can assign any task to any patient for homework or in session use with one touch The crowd sourced library is rated by clinicians and curated for quality control Use of OC Go is expected to increase patient engagement compliance treatment efficiency dissemination of EBTs and therapist confidence and expertise Phase I Specific Aims Complete development of OC Go Refine user interface via collaborative consultation and user acceptance testing UAT with community clinicians drawn from several treatment contexts and expert clinicians at a UCLA OCD specialty clinic Refine crowd sourced library usability expand search tools and enable curating Assess strengths and weaknesses and refine key functions based on clinically relevant outcomes and UAT in clinical piloting with OCD diagnosed children N sessions therapists Phase II Specific Aims Continued Development Patient and clinician product testing Conduct randomized trial N to test compliance with therapeutic assignments primary outcome and treatment efficiency as defined by slope of clinical improvement over course of sessions secondary outcome in EBT with and without OC Go Simultaneously continue iterative improvements with UAT and seed the crowd sourced library via partnership sourcing with three prominent Child OCD clinics Then sequentially partner with community users in the field N to examine adoptability measures product educational value and to continue iterative product improvement given a large volume of users in ecologically valid settings Project Narrative Title OC Go Facilitating fidelity and dissemination of evidence based treatment for childhood OCD via an interactive crowd sourced patient provider tool In the United States there are approximately million children and million adults with Obsessive Compulsive Disorder OCD Effective evidence based treatments EBTs for the disorder exist but patient engagement in effective treatment and the lack of clinicians with the necessary expertise seriously limit public health efforts to address this debilitating disorder The current application is directly related to public health because the proposed mobile and crowd sourced technology has the potential to increase patient engagement and adherence to effective treatment while also directly empowering clinicians to learn from and teach one another about effective methods to address specific patient symptoms