Clinical Tools, Inc — Department of Health and Human Services SBIR Phase I: 400
Clinical Tools, Inc — SBIR Phase I award from Department of Health and Human Services.
- Amount
- $224,750
- Agency
- Department of Health and Human Services · National Institutes of Health
- Program / Phase
- SBIR · Phase I
- Topic
- 400
- Solicitation
- PA16-302
- NAICS
- —
- Place of performance
- NC
- Period
- 2017-09-15 → 2019-08-31
Description
We propose to produce a simulation experience to ensure that clinical year medical students are prepared for have coping strategies to deal with and are more resilient to the stresses and challenges that await them as they transition to clinical practice and learning in a clinical environment The experience will guide institutional level change by anonymously communicating studentsandapos concerns during clinical training The product BurntOut is a Unity based PC and Console role playing simulation in which medical students explore common stresses and challenges in the clinical years of medical school identify potential coping strategies make decisions and perceive negative and positive outcomes associated with those choices Students gain confidence in how to best apply attitudes and actions that ameliorate the stresses identified investigate external wellness resources if coping mechanisms fail and anonymously communicate the challenges to the institution in order to foster institutional change The need for the product is clear physician burnout has downstream negative effects on patient care burnout and resiliency are best addressed early in medical training so physicians recognize poor coping strategies and are resilient to the stresses of clinical practice burnout and use of alcohol are related as addressing burnout decreases the risk of alcohol use in professionals supporting resources exist but students are often reluctant to seek help and express concerns at an individual level and wellness centers for undergraduate medical centers need feedback from clinical year students to guide institutional change that can decrease burnout The specific aims of Phase I demonstrate product feasibility and acceptability via usability and alpha experience testing of a functional prototype Phase II completes the agile development of BurntOut and a case control evaluation The product targets the health of medical students in the short term and in their future as practicing physicians It also targets the potential effect of physician burnout on the provision of care to patients under their care By addressing burnout early in medical student training practicing physicians can later recognize poor coping strategies such as excessive alcohol use be resilient to the stresses of clinical practice and be able to provide the best care possible to their patients