SimInsights, Inc. — Department of Health and Human Services SBIR Phase I: 500
SimInsights, Inc. — SBIR Phase I award from Department of Health and Human Services.
- Amount
- $219,679
- Agency
- Department of Health and Human Services · National Institutes of Health
- Program / Phase
- SBIR · Phase I
- Topic
- 500
- Solicitation
- PAR14-325
- NAICS
- —
- Place of performance
- CA
- Period
- 2017-09-15 → 2019-03-14
Description
Abstract In this SBIR project we present LifeGames a set of sensor enabled multimodal NGSS aligned validated formative assessment games for biology and health education Our emphasis will be on high engagement deeper learning of the heart and cardiovascular function and diseases and valid formative feedback to guide next steps for teachers and to allow student to assess themselves US science education in general is facing critical challenges in terms of global competitiveness and workforce development When it comes to biology and health education lack of education further exacerbates the situation by placing a heavy economic burden on the U S taxpayer in excess of estimated $ billion per year Estimated of US adults have limited health literacy skills HL such as the ability to evaluate information for quality interpret test results and analyze relative risks and benefits http nces ed gov naal Next Generation Science Standards NGSS which have been designed to address these challenges call for major changes in instruction curriculum and assessment with assessment being the driver Availability of engaging and valid formative assessment games with a strong professional development program will facilitate NGSS implementation learning outcomes and foster health literacy HL It will also positively impact teachers content knowledge and effectiveness In this project SimInsights UC Irvine and Tufts University will work together to develop novel personalized games integrate them into a the Great Diseases biology curriculum developed by Tufts and rigorously validate them through classroom testing in Massachusetts and California The proposed project combines the development of a novel mobile sensor platform for inexpensive biosensing leveraging the sensors available on mobile devices such as camera an initial set of up to games focusing on the heart and cardiovascular diseases and a modular extensible framework for development of future games for high school NGSS biology and health education topics Public Health Relevance LifeGames a set of sensor enabled multimodal NGSS aligned games will deeply engage students in studying biology and motivate them to pursue biomedical careers US science education is facing critical challenges in terms of global competitiveness and workforce development Furthermore low health literacy also contributes to a burden of $ billion per year to the US taxpayer By making it easier to implement NGSS and by enhancing students health literacy skills LifeGames will help address these challenges while greatly reducing the cost of sensors and expanding availability of games to the vast underserved population in the US