Zebra Imaging, Inc. — Department of Defense SBIR Phase I: ABSTRACT: Zebra Imaging"s proposed Holographic Video Display solution will be based

Zebra Imaging, Inc. — SBIR Phase I award from Department of Defense.

Amount
$149,986
Agency
Department of Defense · Air Force
Program / Phase
SBIR · Phase I
Solicitation
2013.1
NAICS
Place of performance
TX
Period
2013-06-17 → 2014-03-17

Description

ABSTRACT: Zebra Imaging"s proposed Holographic Video Display solution will be based on proven research, technology and prototypes to meet the HVD objectives and will allow for the natural viewing of streaming 3D data from a variety of sources without the need for glasses, head tracking or any other supporting devices. Zebra Imaging's light-field technology is based on the concept of a 2D array of light-emitting holographic elements ("hogels"), which reconstruct a full-parallax light-field above and below the emission surface of the display, allowing the viewer a perspective correct visualization within the display view volume. Interaction within the visualization volume can occur with a number of off-the-shelf (OTS) devices including gesture input devices, 3D wand pointers, depth cameras, ball mice and touch panels. Overall, the display architecture and systems will be designed in a modular fashion allowing for a sustainable roadmap of evolving capability and performance. BENEFIT: Aligned with the HVD solicitation Phase III"Dual Use Application"goal, Zebra Imaging's primary commercialization strategy is to design and build a display that is data and application agnostic and that can be used for a variety of purpose. Such is the case with a 2D monitor which can be connected to any computer or gaming console through a standard interface, Zebra Imaging's objective is to define the interface for 3D holographic displays and build the first commercially viable light-field display to that standard. A particularly good example of this multi-use strategy exists with a collaborative display that can be used for commercial sports and events visualization as well as battlefield training, monitoring, and planning visualization for the DoD. The two use cases require wide angles of view for seated and standing viewers, 30hz update for live action viewing, natural and unencumbered interactivity and portabilityfor placement in a variety of locations from public venues to forward operating bases.