JRM ENTERPRISES, INC. — Department of Defense SBIR Phase I: JRM and Advanced Gaming Solutions Inc, along with Calytrix Technologies, propose to develo
JRM ENTERPRISES, INC. — SBIR Phase I award from Department of Defense.
- Amount
- $79,183
- Agency
- Department of Defense · Navy
- Program / Phase
- SBIR · Phase I
- Solicitation
- 2011.1
- NAICS
- —
- Place of performance
- VA
- Period
- 2011-06-13
Description
JRM and Advanced Gaming Solutions Inc, along with Calytrix Technologies, propose to develop a comprehensive Virtual War Game capability for Naval Warfare, focusing particularly on physics-based full-spectrum representation of SPAWAR C4I systems for highly realistic, real-time training for all Navy combatant roles. JRM proposes to leverage Advanced Gaming"s H3-MilSim, based on the highly successful, Naval War College - approved commercial game, Harpoon. In the Phase I JRM and its team will design a base infrastructure around H3MILSIM, and various key capability extensions for Phase II implementation. These capability extensions include: (1) a scalable, networked software architecture for distributed war gaming around Calytrix"s proven COTS Live-Virtual-Constructive product (LVC Game) for DIS & HLA networking with other LVC systems; (2) improved physics-based sensor and communications modeling of SPAWAR C4I systems around JRM"s proven Target Acquisition Agent (TAA) Federate technology; (3) 3D OTW and sensor visualization capability in H3MILSIM around JRM"s OpenSceneGraph sensor image rendering technology, (4) virtual environment 3D models like a"Virtual CIC","Virtual Bridge"and"Virtual UAV operator station"; (5) realtime multi-channel simulated radio communications between trainees and instructor/observers (game participants) based upon Calytrix"s proven COTS product, Comm Net Radio Simulator, coupled with JRM"s physics-based radio frequency communications models.