KNOWLEDGE BASED SYSTEMS INC — Department of Defense SBIR Phase I: ABSTRACT: The Air Force utilizes live, virtual and constructive (LVC) training systems to

KNOWLEDGE BASED SYSTEMS INC — SBIR Phase I award from Department of Defense.

Amount
$100,000
Agency
Department of Defense · Air Force
Program / Phase
SBIR · Phase I
Solicitation
2010.3
NAICS
Place of performance
TX
Period
2011-04-13

Description

ABSTRACT: The Air Force utilizes live, virtual and constructive (LVC) training systems to train personnel. Many of these systems are larger full-scale simulation systems, but many are also lighter-weight, game-based systems. Two common protocols are in use for networking larger training systems (as well as many live systems): Distributed Interactive Simulation (DIS) and High Level Architecture (HLA). However, there are no equivalent standards for smaller, game-based systems. Game-based systems, however, often have APIs or object export capabilities. These game-based objects can, in principle, be used to integrate the games with each other and with other systems. However, an easy-to-use, easy-to-configure, easy-to-maintain way to integrate lighter game-based systems, with full-scale DIS- or HLA-based simulation systems does not presently exist. Knowledge Based Systems, Incorporated (KBSI) proposes to research and construct HOTWINGS (High Output Training With INtegrated Gaming Support), a Shareable Game-Based Objects Gateway for DIS and HLA Integration, in response to Air Force solicitation AF 103-030. The objective of the solicitation is:"Develop a gateway that permits game-based objects to be integrated with Distributed Interactive Simulation (DIS) and High-Level Architecture (HLA) environments". BENEFIT: The primary benefits to the Air Force from HOTWINGS will provide additional utility and additional efficiency in training systems: It is expected that the ability to integrate different training systems will result in a"the whole is greater than the sum of the parts"phenomenon, creating additional training capabilities with HOTWINGS, games-based training systems can be networked together with each other or with larger systems to form a web of live, virtual and constructive models. Furthermore, there will be added efficiency because the additional flexibility created by networking training systems will allow existing systems to be utilized in ways allowing instructors and students greater use of existing equipment.