PISON TECHNOLOGY INC — Department of Defense SBIR Phase II: AF221-DCSO1
PISON TECHNOLOGY INC — SBIR Phase II award from Department of Defense.
Phase II SBIR prototype / development signal
- Phase II is where Department of Defense funds deeper R&D after feasibility. Incumbents with Phase II history are serious competitors on adjacent topics.
- Use this award as past-performance context and to map customer organizations for STRATFI/TACFI-style transition planning.
- Obligated amount $1,250,000 is consistent with substantial Phase II-scale effort; compare to related awards from the same agency.
- Topic code AF221-DCSO1 links this award to a solicitation family — search the same topic stem for incumbents and recompete timing.
- Amount
- $1,250,000
- Agency
- Department of Defense · Air Force
- Program / Phase
- SBIR · Phase II
- Topic
- AF221-DCSO1
- Solicitation
- X22.1
- NAICS
- —
- Place of performance
- MA
- Period
- 2022-06-23 → 2024-03-25
Description
Air Force Special Operations Command (AFSOC) has identified situational awareness in their FY2021-2040 Areas of Interest, and seeks to, “Improve the ability to collect, disseminate, correlate, fuse and display threat, target and C2 data.” The Multi-Mission Headset (MMH) is an Augmented Reality/Virtual Reality (AR/VR) enabled combat vision system designed to meet the situational awareness needs of AFSOC operators and aircrew. End users require a means to manipulate the headset that does not greatly distract from their ability to perform combat tasks on the battlefield. Pison proposes the development of the Tactical Assault Kit-Gesture User Interface for Drone Engagement (TAK-GUIDE) to integrate machine learning enabled wearable gesture control into MMH’s Tactical Assault Kit (TAK)-based situational awareness system. This project will develop and deploy a prototype ATAK plug-in (TAK-GUIDE) MMH application for AFLCMC/WIS. TAK-GUIDE will provide a standardized, open, and extensible endpoint architecture with a set of common and API-accessible graphical user interface (GUI) elements and a multi-level / redundant human-machine interface (HMI) to allow users to control the Multi-Mission Headset in a tactically sound, discreet and effective manner. Gesture control features will be implemented for toggling menu navigation, EUD screen mirror mode, and drone feed windows.