STRANGE LOOP GAMES INC. — Department of Education SBIR Phase I: edIES17R0005

STRANGE LOOP GAMES INC. — SBIR Phase I award from Department of Education.

Phase I SBIR feasibility signal

  • Phase I awards fund proof-of-concept work. For capture teams, they mark early interest from Department of Education in a technical approach.
  • Watch for Phase II follow-ons from the same firm/topic family — that conversion path is where budgets and transition pressure rise.
  • Obligated amount $149,952. Cross-check similar awards in the same agency and technology tags for going-rate context.
  • Topic code edIES17R0005 links this award to a solicitation family — search the same topic stem for incumbents and recompete timing.

Informational capture context from public federal data — not legal or bid advice.

Amount
$149,952
Agency
Department of Education
Program / Phase
SBIR · Phase I
Topic
edIES17R0005
Solicitation
edIES17R0005
NAICS
Place of performance
WA
Period
2017-05-01 → 2017-11-01

Description

In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype of a teacher dashboard designed to improve classroom implementation of the virtual environments. The prototype will automatically generate reports on individual student contributions to the progress of the classroom-wide game, and track progress in mastering curricular learning goals. In the Phase I pilot research for three middle school social studies classrooms, the project team will examine whether the dashboard functions as planned, if teachers are able to use the dashboard to feasibly integrate the game within the classroom environment, and if teachers are able to use reports to track student progress.