Electric Funstuff, Inc. — Department of Education SBIR Phase I: This project team will develop a tablet-based interactive role-playing game that immerses

Electric Funstuff, Inc. — SBIR Phase I award from Department of Education.

Phase I SBIR feasibility signal

  • Phase I awards fund proof-of-concept work. For capture teams, they mark early interest from Department of Education in a technical approach.
  • Watch for Phase II follow-ons from the same firm/topic family — that conversion path is where budgets and transition pressure rise.
  • Obligated amount $147,353. Cross-check similar awards in the same agency and technology tags for going-rate context.

Informational capture context from public federal data — not legal or bid advice.

Amount
$147,353
Agency
Department of Education
Program / Phase
SBIR · Phase I
NAICS
Place of performance
NY
Period
2013-05-02 → 2013-11-13

Description

This project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narrative missions where student's decisions continually drive the action, tips and hints for students who are struggling in the game, writing tools, and interactive maps. The game will can be integrated within a course or used as a supplement. A teacher dashboard will be developed to facilitate the use of the game within classroom settings.