JULIA GROUP, THE — Department of Agriculture SBIR Phase II: The Dakota Learning Project uses computer gaming to address the problem of low mathematics
JULIA GROUP, THE — SBIR Phase II award from Department of Agriculture.
Phase II SBIR prototype / development signal
- Phase II is where Department of Agriculture funds deeper R&D after feasibility. Incumbents with Phase II history are serious competitors on adjacent topics.
- Use this award as past-performance context and to map customer organizations for STRATFI/TACFI-style transition planning.
- Obligated amount $449,000. Cross-check similar awards in the same agency and technology tags for going-rate context.
- Amount
- $449,000
- Agency
- Department of Agriculture
- Program / Phase
- SBIR · Phase II
- Solicitation
- USDA-NIFA-SBIR-004128
- NAICS
- —
- Place of performance
- CA
- Period
- —
Description
The Dakota Learning Project uses computer gaming to address the problem of low mathematics achievement of American Indian children in rural persistent poverty counties. Students solve mathematical problems in a 3-D virtual world that teaches, tests and tracks. Correct answers allow students to continue game play, wrong answers route students to instructional videos, web pages or apps to teach the missed concept. Statistical reports are available to track performance at the student, classroom or school level. All students will be tested at the beginning and end of the semester. Students in grades 4-6 who play the game will be compared with students from similar schools who take the standard mathematics class.