INNOVATIVE DESIGN LABS INC — Department of Health and Human Services SBIR Phase II: 500

INNOVATIVE DESIGN LABS INC — SBIR Phase II award from Department of Health and Human Services.

Phase II SBIR prototype / development signal

  • Phase II is where Department of Health and Human Services funds deeper R&D after feasibility. Incumbents with Phase II history are serious competitors on adjacent topics.
  • Use this award as past-performance context and to map customer organizations for STRATFI/TACFI-style transition planning.
  • At $1,683,526, this is a large obligation for typical SBIR Phase sizing — worth reviewing for scope breadth and teaming opportunity.
  • Topic code 500 links this award to a solicitation family — search the same topic stem for incumbents and recompete timing.

Informational capture context from public federal data — not legal or bid advice.

Amount
$1,683,526
Agency
Department of Health and Human Services · National Institutes of Health
Program / Phase
SBIR · Phase II
Topic
500
Solicitation
PA19-272
NAICS
Place of performance
MN
Period
2020-07-01 → 2022-06-30

Description

Project Summary/Abstract The proposed project will develop a wearable health examination simulator for standardized patient (SP) actors and healthcare students. Significance: Until recently, most clinical teachers and medical students have regarded using medical students as surrogate patients for peer teaching of physical examinations and clinical skills as practical and uncontroversial. Recent changes to medical curricula and privacy considerations have led to questions and policy modifications about the acceptability of this practice. Hypothesis: We hypothesize that creation of a wearable health simulation can overcome issues associated with peer physical examinations and that such a system can enhance and aid these educational interactions by providing a more encompassing, structured, and realistic simulation experience. Specific Aims: To prove feasibility of the proposed system in Phase II, IDL and its collaborators will: (1) Design a suite of simulation curricula for use with the system, (2) Develop a production-ready system, interactive tools, and implement the curricula, and (3) Evaluate the system through human subject testing and expert evaluation (non-clinical trial).Project Narrative In healthcare education, patient simulation has been proven to be essential and effective for the development of clinical expertise whereby students can develop and practice their skills (cognitive, motor, and critical thinking) in an environment that does not endanger patients. Over the past decade, medical simulation has been experiencing explosive growth and widespread adoption as there are now over 800 medical simulation centers in the US alone and the global market for health simulation is projected to reach $1 Billion by 2020. It is hypothesized that an advanced wearable health simulator will open new possibilities for exploration and enhanced learning interactions for medical education. 3T