MOAI TECHNOLOGIES, LLC — Department of Health and Human Services SBIR Phase I: NIA

MOAI TECHNOLOGIES, LLC — SBIR Phase I award from Department of Health and Human Services.

Amount
$248,493
Agency
Department of Health and Human Services · National Institutes of Health
Program / Phase
SBIR · Phase I
Topic
NIA
Solicitation
PA16-091
NAICS
Place of performance
MN
Period
2016-09-30 → 2018-02-28

Description

Abstract The proposed project will implement and test a unique Virtual Reality Cognitive Training VRCT combined with concurrent cycling on a recumbent stationary cycle also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition Cycling through an interesting virtual environment will motivate and engage the older adult to participate in the exercise and VRCT could augment cyclingandapos s effects on cognition A further innovation is that the exergame will be developed as an Apple TV application making it widely accessible and available It will provide a low cost VRCT exergame option that currently does not exist one that is affordable and compatible with almost any stationary cycle This project is significant because treatment that delays the onset of Alzheimerandapos s Disease AD by five years could save the U S economy an estimated $ billion by and no drugs can yet prevent cure or even slow AD Aerobic exercise and cognitive training are two such promising interventions Emerging mechanistic studies further suggest that the two interventions together may have a synergistic superior cognitive effect than either intervention alone The purpose of this project is to demonstrate the feasibility and efficacy of the exergame intervention on cognition through two phases In Phase I a prototype of the VRCT exergame will be developed followed by a feasibility testing using a single group mixed methods design In Phase II a more fully featured version of the VRCT exergame will be developed followed by a an RCT which will randomize subjects on a allocation ratio to parallel groups exergame cycling only attention control Mixed methods will be used to assess outcomes in both phases This project is innovative because the older adult user will be able to cycle through a virtual world displayed on a flat screen TV with specific assigned cognitive tasks to accomplish during cycling the exergame will be widely accessible and available and the exergame provides a low cost VR exergame option that currently does not exist Narrative A treatment that delays the onset of Alzheimerandapos s Disease AD by five years could save an estimated $ billion in healthcare costs by because no drugs can yet prevent cure or even slow AD This highlights an urgent and pressuring need to develop behavioral interventions to prevent AD and slow its progression Aerobic exercise and cognitive training are two such promising interventions Emerging mechanistic studies further suggest that the two interventions together may have a synergistic superior cognitive effect than either intervention alone The proposed project will implement and test a unique Virtual Reality Cognitive Training VRCT combined with concurrent cycling on a recumbent stationary cycle also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition